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WIP - Bulldozer rework

Started reworking my old bulldozer model from 2007 as a way to learn some new workflows. Starting with this piece, the track roller frame ( I think).

Modelled in Fusion 360, remeshed in Max and then brought into Substance Painter for texturing

I didn't match the proportions exactly to the reference, I just merged the old mesh into Fusion as an OBJ and worked over it.

Merged into MAX as step file, applied pro optimize modifier and auto unwrapped

Merged into MAX as step file, applied pro optimize modifier and auto unwrapped

Quick bake and paint in SP. UV seams are not great. Think I'll manually retopo the mesh and unwrap the UVs a bit neater

Quick bake and paint in SP. UV seams are not great. Think I'll manually retopo the mesh and unwrap the UVs a bit neater

Added the front section in Fusion 360

Added the front section in Fusion 360

Blade in progress

Blade in progress